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  • Technical Artist
    Game

    Technical Artist

    Warszawa
    Type of work
    Full-time
    Experience
    Mid
    Employment Type
    Permanent
    Operating mode
    Hybrid

    Tech stack

      3D

      regular

      Unreal Engine

      regular

      C++

      nice to have

    Job description

    Online interview

    Job Description


    • Provide technical support to the design team, assisting with technically challenging tasks, software and tools, including working with the game code/blueprints;
    • Provide hands-on support to artists and engineers in regard to asset performance and validation, assist in solving in-game problems and bugs;
    • Development and integration the process automation of the art department;
    • Game asset and environment creation on request (be able to aid Game Artists in their tasks in case of short capacity);
    • Character animation knowledge (to be able to edit and clean animations);
    • Process and support technical documentation for team usage;
    • Stay up to date on trends and methodologies in current and future graphics software and hardware;
    • Participate in design reviews, team meetings, brainstorming sessions;
    • Replace colleagues during their vacations, sick leaves and other absences. Replacement takes place during working time, and it is not considered as additional work;
    • Collaboration with developers, design team and stakeholders;
    • Maintain projects and communicate clear delivery dates;
    • Complete work prior to deadline;
    • Report to direct manager;
    • Perform other duties, as asked by the manager;


    Qualifications


    • Secondary (higher, special etc.) education;
    • Advanced English language, both verbal and written;
    • Up to 3 years of professional experience in game development;
    • Knowledge of the Unreal Engine. Other engine experience will be considered as an advantage;
    • Ability to read C++ or Python code;
    • Knowledge of at least some of modeling tools (3d’s Max/ Maya/ Houdini/ Blender/ etc); 
    • Experience with Niagara
    • Experience with particle simulations
    • Solid experience in Adobe Suite Tools (Photoshop and Substance products mostly); 
    • Solid understanding of art and animation pipelines;


    • Professional or bachelor’s degree in design/multimedia is a strong advantage;
    • Scripting skills in C++/Python/Maxscript is an advantage;
    • Knowledge of sculpting tools such Zbrush or similar is an advantage;
    • Knowledge of Corona Render is an advantage;
    • Understanding of WebGL is an advantage;
    • Experience with neural networks like Stable Diffusion is an advantage;


    • Strong communication skills;
    • Excellent interpersonal skills in dealing with differences between creative and technical teams;
    • Ability to work independently or as part of a team;
    • Ability to work under tight deadlines;
    • Ability to provide actionable feedback;
    • Ability to storyboard or translate ideas to designers and others;
    • Creative thinking, problem-solving, passion and attention to details;
    • Ability to work with technical documentation;
    • Understanding of iGaming industry;


    Additional information


    • Working for one of the top gambling companies in the world
    • Opportunity to influence the quality of the products, improve process and implement your ideas
    • Social package, including sport compensation & medical insurance
    • Professional growth
    • Sport activities, parties, team buildings 


    At Evolution, we have implemented Whistleblower Protection Policy and provide secure and confidential channels for reporting legal or ethical concerns, available to anyone with a direct or indirect work relationship with the Company, including current and former Employees, Candidates, Shareholders, Contractors, Service Providers, Trainees, Entrepreneurs, and their proxies. To submit a report, please contact us via our dedicated whistleblowing channel at whistleblower@evolution.com

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    Undisclosed Salary

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